These are mostly notes compiled during the development of the update when migrating to the new pipeline and SDK , this guide is not complete and only discusses details pertaining to HDRP material setup, volumes, diffusion profiles, cameras and lighting. If you are not familiar with importing and building mocap avatars for Fusion using the APS_SDK start by watching this tutorial.
If you're familiar with building mocap avatars for Fusion then rebuilding any avatar for HD should be a walk in the park!!
When rebuilding avatars for HDRP pipeline the only difference is the materials!
Add a scene model to your project's assets folder or use a prebuilt scene such as classroom from CGTrader.com:
Make sure the scene includes a global volume, lights and a reflection probe, then bake the scene lighting.
If you're familiar with building mocap scenes for Fusion then rebuilding any scene for HD should be a walk in the park!!
When rebuilding scenes for HDRP pipeline the only difference is the materials, and a Volume component.
File > New Scene then select "Indoors (HDRP)" template.
The loaded scene includes a default Global Volume.
You can edit this volume to modify the scene or add fog, sky..
Locate the Global Volume in the hierarchy and crank up the fog, bloom and lens flare.
Now you see lots of post processing like the world is on fire.
This is just a scene to start from. You can import more complex models into template scenes and get started creating AAA scenes quickly.
Alternatively try the "Outdoors (HDRP)" template scene if you need a sky setup with clouds!
Now that you have a scene setup and ready you can build the .scene asset file.
Open the SceneAssetBuilder from APS_SDK > Window > Scene Asset Builder
Then click on Build Current Scene. Save the scene first!
Once the .scene file is generated add the asset to the VR_MocapAssets_HDRP folder, not old VR_MocapAssets folder.
The folders are separate! HD assets get placed in the VR_MocapAssets_HDRP folder. Click the button to open the dest. folder.
You have to install the HD version of Mocap Fusion to use the HDRP pipeline. From Steam games menu right click on Mocap Fusion title and click Properties > Game Versions & Betas menu. Select "hdrp_version" to install the game with HDRP support.
When the game finishes installing press PLAY to launch 🚀
✔️Headset on,
✔️Avatar loaded,
✔️Scene loaded,
✔️Look around,
Breathe, you're done!
Next Page: HDRP Cameras