Adding Props
In this tutorial I will cover how to create and export props to APS Luxor using models that were exported from Blender as .fbx and imported into Unity and added into the scene to create the assetbundle for Luxor using the APS_SDK.unityasset and the Unity editor. Briefly, after adding the .fbx to the Unity project; I add the .fbx into the scene and select GameObject in the scene hierarchy. Then from the APS_SDK dropdown file menu click on the option: "New APS_SDK (prop)" to add a new APS_SDK component to the GameObject 's inspector. Lastly to create the actual prop asset for Luxor click the button "Build Prop From .FBX" located in the inspector and the APS_SDK automation should generate a output folder (eg. prop$binos) folder that can then be copied to the VR_MocapAssets folder. The prop should be available in the VR prop browser!
Step 1. Open or create a Blender project with new prop model, ensure that the model is to-scale and that the scale has been applied and that the model is reset to the origin.
APS_SDK Download
The APS_SDK.unitypackage is available on Discord.
Compatible with Unity 2019.4.31f1
Unity 2018 is also supported for legacy avatars.