Features
When creating animations for state machines it's sometimes important to record all clips centered at the origin. you can enable the room bounds visibility which displays the room origin marker. Allowing animators to record from the same start location!
Wind Simulation
Add wind sims to avatar clothing or appear during mocap, saves time, work, really fun to setup and is even more cool to use interactive wind emitters in mocap scenes to create fun animations!
VTuber Rooms
VTuber mode is a feature that allows players to easily create live-streams using custom avatars on the desktop overlays. When VTuber mode is enabled avatars and props appear as transparent overlays superimposed on the PC desktop.


Desktop Controls
Motion capture interface and features:
Steam Workshop
Browse many assets including avatars, prop and worlds. Share alike. Find a perfect environment for your next motion capture project!
Facecap Dubbing
Avatar Damage
Capabilities of Mocap Fusion [VR]
Steam Worskshop support.
Export mocap and create scenes in Blender and Unity instantly.
Exporting .anim files for Unity.
Live-Link plugin for Unreal Engine 4.26, 4.27 and 5 live production and live recording (includes face capture sync).
Live-Link plugin for Unity Editor live production (includes face capture sync).
Live-Link plugin for Blender live recording (includes face capture sync).
HTC™ Vive Trackers full body tracking.
Optional trackers supported: foot L, foot R, knee L, knee R, hip, chest, clavicle L, clavicle R, elbow L, elbow R, hand L, hand R and head trackers.
Ability to record, playback, pause, slo-mo, scrub mocap in VR.
Customizable IK profiles and avatar parameters.
SteamVR Knuckles support for individual finger articulation.
Quest 2 optical finger tracking app for individual finger articulation and finger separation.
Vive Pro Eye blink and gaze tracking support.
Sidekick IOS Face capture app (Truedepth markerless AR facial tracking).
User customizable Worlds, Avatar and Props may be built for mocap using the APS_SDK.
Compatible with existing Unity avatars and environments.
Supports custom shaders on mocap avatars.
DynamicBone support for adding hair, clothing and body physics simulation to avatars.
Respiration simulation and upper chest animation.
Add/Record/Export VR Cameras for realistic camera mocap (eg. VR Cameraman effect).
Place "streaming" cameras for livestreaming avatars to OBS or as desktop overlays.
Use USB gamepad to control and position scene cameras.
Microphone audio recording with lip-sync visemes and recordable jaw bone rotation.
Storyboard mode, save mocap experiences as pages for replaying or editing later.
Animatic video player, display stories and scripts, choreograph movement.
Dual-handed weapon IK solvers for natural handling of carbines.
Recordable VTOL platform for animating helicopter flight simulation (eg. news choppers).
VR Camcorders and VR selfie cams may be rigidly linked to trackers.
VR props and firearms may be rigidly linked to trackers.
Ghost curves for visualizing the future locations of multiple avatars in a scene.
Align To Player toggle - place saved recordings where the user is currently standing
Firearm Recoil physics props options with customizable profiles that can be saved
Prop Snap to avatar menu option, eg. hats, sword sheath, holstered firearm - Snap props to any avatar in the scene
Prop Snap to hand menu option, eg. grab firearm to align in hand. Set and save snap targets while in VR
Armor Profiles for weapon damage and hit reaction - avatars now react to bullets instead of dying
On-the-fly recalibration when avatar scale or IK profile changes
Export prop and cameras mocap as .dmx for SFM
Export avatar mocap as .dmx for SFM
Among the many features it is our pleasure to now offer direct Unity animation export capability!
A feature we hope will be appreciated by many game developers and social VR enthusiasts!!
Artificial Intelligence
Rigify AI horse! Using the standard horse rig with Neural Network balance and footstep control.