You can add mirrors to scenes for desk or vanity mirrors that render as flat reflections in real time.
⚠️Mirror prefabs discussed below are NOT the same as the VR mirror in the game UI.
It's recommended to use the Mirror prefab provided in the APS_SDK because the light layer is already set to the "mirror" layer mask (eg. 2 = mirror layer) this avoids specular highlights on the mirror surface so the surface appears perfectly reflective.
Note mirrors are not RTX reflection, raytracing is not required.
The PlanerReflectionProbe when in real-time mode is expensive so expect slight fps drop, results may vary depending on hardware.
Optionally, if you'd like to add a permanent mirror in the scene, eg. a bedroom mirror.
Look for the "Mirror Plane (HDRP)" prefab and add that to the scene. You should the mirror with reflection and avatar in the mirror.
Enable Light Layers from the Project Settings for the mirror to work properly with specular reflections.
Adding mirrors to scenes is optional, but can add the appearance of realism.
Next Page: HDRP Normals