For this tutorial I will explain the simplest use case using A single PC for both VR rendering and rendering the UE scene.
The APS live link plugin can be used in configurations ranging from using only a single PC for both VR rendering and rendering the UE scene, to advanced setups using separate PCs for VR tracking/rendering and a separate dedicated tower for UE rendering.
Read more about supported VR configurations.
Checklist:
✔ ensure SteamVR is installed.
✔ Power on HMD and controllers.
✔ Run SteamVR Room Setup to ensure floor height is calibrated.
Press PLAY to launch the game in VR.
Download MocapFusion [VR] on Steam.
Click Request Access for instant access to the download.
Start SteamVR and ensure the HMD and controllers are tracking.
The APS live link plugin requires the vr avatar skeleton used in APS be the same as the skeleton used in the Unreal scene. Building custom avatars is pretty simple, but for this tutorial I am using the prebuilt UE mannequin standard skeleton avatar available on the workshop.
After launching APS open the VR menu and navigate to the Workshop tab. Click on Download and search for "UE Mannequin" skeleton.
After downloading a mocap skeleton avatar you can activate the avatar to connect the avatar to the player by navigating to the avatar browser and clicking on the activate button to load the avatar.
📝The UE mannequin standard skeleton live link avatar.
Available on the Workshop.
After download a mocap avatar navigate to the Avatars tab, search for "Mannequin" and select the new avatar to activate it.
New sliders have just been added to the arm IK solver profile for limiting the (negative) rotation of the clavicle bone. These were added to address a issue when using Metahuman avatars over live-link, but may be generally useful for other avatars as well!
The new Shoulder Low Limit slider can be used to clamp the clavicle bone rotation so they do not rotate below a set angle.
The new Shoulder Pos Offset slider adds positive rotation offset to the clavicle bone.
More info
Summary:
We've installed the Mocap Fusion [VR] Playtest beta.
Downloaded a live link skeleton avatar from the workshop.
Loaded the avatar as the main player avatar.
🍎 Everything is setup for live link. The only step remaining is to press Play in the Unreal Engine editor! Let's start live link.
Additional Tutorial: Custom avatar Blueprint setup tutorial.