This tutorial will go over the steps required to setup a Live Link Blueprint starting from creating a new project, then adding the APS Live Link plug nodes.
The second half of the tutorial focuses on downloading a mocap skeleton avatar from the Workshop. Then connecting Unreal Engine with APS and creating live productions and recording mocap directly in the Unreal editor.
Start a new Unreal project (either C++ or Blueprint).
Close the project after the new project folders have been created
TUTORIAL PART 1
🍎 Unreal Engine 5.2.1 is the engine I used for this tutorial but the same steps can be applied to UE 4.26 and 4.27.
Download the APS Live Link plugin from the UE Marketplace.
In the next step we will enable the APS Live-Link plugin from the plugin browser.
5. Select Plugins from the dropdown and open the plugin browser:
Open the plugins browser from the Edit menu.
🍎Be sure to first install the APS Live Link plugin from the marketplace for the appropriate engine.
6. Enable the checkbox for the APS Live-Link SDK in the plugins browser:
Search for APS Live-Link SDK in the search input.
Enable "Show Engine Content" from the content browser settings:
Show Plugin Content
Enable "Show Plugin Content" from the content browser settings:
Locate the APSCore Blueprint from the Engine plugins content folder:
8. Add the APSCore Blueprint into the scene:
The APSCore scene object is the object that connects to APS MoCap Fusion Cover the network.
If using APS MoCap Fusion on the same PC as Unreal Engine then leave the IP address field as the default (127.0.0.1).
Summary:
We have just created a new project using Unreal Engine 5.2.1
Enabled the APS live link plugin.
Made the plugin content visible in the content browser.
Added the APSCore communicator object to the scene.
🍎 Next we will setup the avatar Blueprint and connect the live link nodes to allow streaming mocap data into the editor.