The .obj importer feature included in APS. You can import simplified geometry as reference for your scenes.
As a example check out the Lobby Script Elements example for a simple reference mesh like this:
There are included .blend files with the original models, textures and material. Take a look at the included .obj examples located in the VR_ImportObjs folder:
%USERPROFILE%\AppData\LocalLow\Animation Prep Studios\LUXOR\VR_ImportObjs
I exported a obj from Blender 3.4 with UV texture and Principled BSDF nodes
Then imported the .obj in APS
Notes
🍎 anything other than a single 'Principled BSDF' node will get lost in translation.
📝 The textures didn't work until I created a Textures directory next to the .mtl
🍎 The mesh is static when importing .obs files, this means it can not be moved in VR and the mesh will always be placed in the same location.
Alternatively build textures as a simple prop for APS, add the texture as a image plane and build the prop using the APS_SDK then it may be grabbed or positioned in the scene!