Reference Geometry

Importing .obj files into the mocap scene

Tutorial

The .obj importer feature included in APS. You can import simplified geometry as reference for your scenes. 

As a example check out the Lobby Script Elements example for a simple reference mesh like this: 

There are included .blend files with the original models, textures and material. Take a look at the included .obj examples located in the VR_ImportObjs folder: 


%USERPROFILE%\AppData\LocalLow\Animation Prep Studios\LUXOR\VR_ImportObjs


Adding Reference Geometry to the scene:

I exported a obj from Blender 3.4 with UV texture and Principled BSDF nodes

Then imported the .obj in APS 


Notes

🍎 The mesh is static when importing .obs files, this means it can not be moved in VR and the mesh will always be placed in the same location. 

Alternatively build textures as a simple prop for APS,  add the texture as a image plane and build the prop using the APS_SDK then it may be grabbed or positioned in the scene!

This concludes the Tutorial!!